UO’s 20th Anniversary Part 1: The Players
We are just around five months away from the 15th Anniversary of Ultima Online, and I think it’s time to talk about the 20th Anniversary. Too soon? Shouldn’t we be talking about the 15th...
We are just around five months away from the 15th Anniversary of Ultima Online, and I think it’s time to talk about the 20th Anniversary. Too soon? Shouldn’t we be talking about the 15th...
UO Forums is now taking questions for an upcoming interview with JP ‘GrimmOmen’ Harrod. JP Harrod is a UO Artist and Lead CG Supervisor, and a man of many talents – he’s redesigning the...
Just a quick reminder, if you have 20 minutes to spare, there are some problems with UOHerald.com. The Forums and Fansites listing, which according to Archive.org has not been changed since at least October...
Jeff Skalski, who is technically the Producer of the Ultima Franchise and not just Ultima Online, is very good about replying on Twitter to some of the questions posed to him by the UO...
A couple of interesting comments were posted by Jeff Skalski (Ultima Franchise Producer, Head of UO) this evening, one dealing with the lack (and continued lack) of expansions for UO, the other with the...
These are a few hints about the upcoming High Resolution Enhanced Client Artwork, taken from Twitter and UO Stratics: Jeff Skalski, Ultima Franchise Producer on Stratics We’ve added a new designer, increased our art...
Publish 75 is going to be pushed out to all shards during the next maintenance cycle on March 27, 2012. It also brings the Enhanced Client up to 4.0.24 and the Classic Client up...
Update: High Resolution Animation Coding added to UO. Looks like BioWare has increased the UO team’s budget in recent times. Jeff Skalski, the Ultima Franchise producer, posted this on Stratics We’ve added a new...
Ultima Online is, and I quote, “widely profitable”. That coming from Frank Gibeau, who is President of the EA Games Label. Over on GamesIndustry.biz, which obviously covers the gaming industry, there is an interview...
These are some notes and a brief compilation of some of the topics that came up during last week’s UO Developer Q&A for May of 2011 that I had forgotten to post. These somewhat...