Origin of Ultima Online at GDC Online 2012
Gamasutra has word that Ultima Online will be prominently featured at GDC Online 2012 this October, in Austin, Texas. Over in the Design track, attendees will get a behind the scenes look at the...
Gamasutra has word that Ultima Online will be prominently featured at GDC Online 2012 this October, in Austin, Texas. Over in the Design track, attendees will get a behind the scenes look at the...
UO Forums has an upcoming interview with Bonnie “Mesanna” Armstrong, the Ultima Online Producer. They are changing their format so that UO players can better ask questions, and see which questions have been asked....
UODev.UltimaCodex.com is now live. What is it, besides a project that has kept me and others tied up for a while? Simple, it’s a way to track what has recently been announced, completed, or...
Starting last week, Real Life Comics discussed Ultima Forever and returning to Ultima Online. It hit a little too close to home with references being made to the low player populations, people not realizing...
Later today the Baja Museum is going to have a grand reopening. Right now it’s currently set to private until the event. Details are below. There is a teleport in front of the Baja...
Ashlynn the Cartographer at PaxLair Times has put together an amazing map of Britannia. Here is a direct link to the map in all of its 3798×3453 glory: http://www.paxlair.com/times/wp-content/uploads/2012/01/britannia2012.jpg And again, the article about...
A few days ago I posted an article, One Year Later, It’s Time to Revisit New Magincia, where I discussed the idea of not abandoning New Magincia or washing your hands of it, but...
I just want to get this out of the way – how to fix New Magincia – Move the bank closer to the town center – Move the Moongate closer to the town center...
via the UO Herald, here is the January 2012 Producer’s Letter from Jeff Skalski: Jeff Skalski 31 Jan 2012 16:49:35 EST Happy New Year Everyone! Hope everyone had a fun and game filled holiday...
These are some notes and a brief compilation of some of the topics that came up during last week’s UO Developer Q&A for May of 2011 that I had forgotten to post. These somewhat...