UO Team Adds a Lead Artist

I just finished up a big project tonight, so it’s time I catch up on some things.

The UO Herald has a post from the new UO Lead Artist:

General News
Ultima Online Team Grows
Kai Schober
30 Jul 2012 11:35:30 EST

As you might know, we are currently moving previously external lead positions into our office in Fairfax to create an even stronger team and lead Ultima Online through its 15th anniversary into the future. This change has given us a new team member, Jim Crawley the new Art Lead. Here is his introduction:

Hello one and all,

I wanted to take this opportunity to introduce myself. I am Jim Crawley, a veteran of the game industry having started my career in 1996, working for MicroProse software on the civilization line. Since then I have made many products over the years. I have created everything from fantasy to sci-fi, strategy to shooters, MMO’s and more. I started in the QA department but quickly moved into the art department. Since then I have created concept work, 2d art, 3D art, animations, effects, and world design. There is almost no facet of the art world I have not at least assisted with, and I help wherever I am needed. I recently came from SWTOR where I was creating the special effects for the world, ships, objects, and players. I have come back home to roost, having been a part of the Mythic family before, and I look forward to supporting the project, and the players as we move forward. Also this may surprise some of you, but you have actually already seen some of my work in game, as I assisted on past updates during Halloween, Thanksgiving, and Christmas and you can feel free to see a small sample of the work I provided here http://jjcrawley.com/2D_Art_UI.html.

His sample UO artwork is impressive, it’ll be interesting to see how things turn out, since the high resolution artwork upgrade for the EC maybe in his hands now.

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